Luxology MODO 801 SP4 免安裝版 (完整版包含所有套件)



modo 是一款高級多邊形細分曲面,建模、雕刻、3D繪畫、動畫與渲染的綜合性3D軟件。由Luxology, LLC 設計並維護。該軟件具備許多高級技術,諸如N-gons(允許存在邊數為4以上的多邊形),多層次的3D繪畫與邊權重工具,可以運行在蘋果的 Mac OS X 與微軟的 Microsoft Windows 操作平台。

MODO 801提供的設計意念,遊戲內容創作,角色動畫,和生產高品質的廣告畫面創新和完善工作流程。創建時考慮藝術性的工作流程, MODO 801把樂趣放回數字內容創作和設計。與自由探索,藝術家和設計師可以專注於最大限度地提高輸出質量在較短時間內創造性的努力。

結底紋
加強現有材料的過程中,每一個級別的新節點著色視圖讓我們的藝術家們創建更複雜的著色器和材料。藝術家現在可以更容易地快速可視化複雜的材料設置,並與新的著色器輸入或程序輸出通道顏色,值和alpha改變在每個採樣的基礎紋理和著色器的值。其他3D軟件的用戶也可能會發現這是一個更熟悉的工作環境了。

增強型捕捉
創建複雜的套搶購條件,增加了新的捕捉預置,增強捕捉選項和智能捕捉控件。這種重新發明了工具集增加了精度和智能化建模過程,並設有一個幾乎無限多的組合,可自動作出反應,在您工作的環境。

動畫的改進
新的關鍵幀功能包括時間標記,洋蔥皮,間距圖表,並在兩者之間的工具。這些增加的動畫工作流程會產生共鳴與傳統動畫師,使MODO更加平易近人那些學習。動畫師現在也可以放置標準動作捕捉格式或更容易地與易於使用的重定向工具集傳送現有MODO角色動畫。所有這些工具提供了完美的架構,動畫逼真的角色。

索具和變形器
新的總結,格子和貝塞爾變形器擴展MODO的強勁運算的順序(000 )變形工具。該包裹變形大大提高MODO的吊裝工具集使動畫在高分辨率的物體,如字符網格。貝塞爾消泡劑給人驚豔的控制複雜的曲線為基礎的變形。

引用
引用在MODO 801提供了高效的協同工作流和資產重用,僅僅簡單的工作。無需手動維護和更新多個主場景或設置–具有顯著增強的參照工作流程,使覆蓋引用場景中的項目和管理複雜的場景與創作,可以同時執行分段的部分更加有效的協作。

新的集體工作流程
MODO 801功能更先進的二次照明功能在NUKE與另外漫反射係數輸出。當在NUKE原漫反射顏色組合,瀰漫性量和節約能源將等於擴散係數。MODO 801還包括一個完全集成的色彩管理管道,建立在行業標準OpenColorIO庫,配套NUKE的默認配置–確保在所有應用程序的色彩一致性的集體。MODO和Mari之間的數據交換現在擁有UDIM進口以及其它改進與UDIM瓷磚的工作更有效率。

動力學和粒子
進一步的補充和細化,以MODO的動力學和粒子系統使您創造性地–即使是最雄心勃勃的想法是可能的。特效藝術家現在可以模擬彈性繩索和鐵鍊,粉碎對象來創建逼真的毀滅動畫或使用新膠系統來模擬層,易碎的約束。

改進的動態復制器現在允許複製對象使用的動態系統相互交互。

Hair和Fur
MODO 801造型的頭髮和皮毛時,大大提高了交互性和控制。新的頭髮導向件可從基部的幾何形狀來生成或從現有的導軌內插。藝術家們甚至可以引導草圖直接在屏幕上,並比較它們約束到基面。管理複雜的髮型,現在與另外毛集和改進指導工作流程更加容易。

繪畫和雕刻增強
MODO 801可以讓你畫的整個表面曲線有更大的控制權。對於刷新自動縮放和2D/3D曲線選項同時提高繪畫和雕刻工作流程。這些畫曲線可以作為設計的外觀的一部分,引導用於建模或造型的元素。

紋理烘烤
MODO 801現在有烘焙工具和訪問該遊戲藝術家需要。新的渲染項目渠道提供更大的控制權與頂點映射輸出的分辨率和籠烘焙,現在可以用來從一個對象烤法線貼圖信息到另一個。此外,對於正常地圖烘烤和渲染切線向量類型的選擇包括在其中所產生的法線圖的計算在與流行的遊戲引擎線的新選項。

紫外線不折
使用效果更佳編輯時復雜的UV佈局或MODO 801創建平鋪UDIMs紫外線的選擇,攝像頭導航和塗料的選擇過程。性能均已顯著隨著新的UV拆開包裝拆開包裝改進在更短的時間和放鬆的支持基礎的角度工具扁平化的方法。其他增強功能像顯示無效的,包UDIM , SlipUV啟動狀態,並且對稱化合併繼續MODO的紫外線最佳的工作流程在課堂上。

GL措施
經常MODO場景包含了很多的是非常有用的兩個動畫師和其他人谁愿意審查或返工的場景的信息。在MODO 801 GL的措施使藝術家們暴露在視窗中顯示相關信息,使得場景在協作環境中更具可讀性的能力。

新的材質和紋理
更多的預設材質類型已被添加到MODO 801讓藝術家能夠更容易地增加真實感含有復雜的場景,但自然現象。模擬油對水的外觀或五顏六色的漩渦經常觀察肥皂泡用新的基於物理的薄膜材料或增益功能強大的控制權視角依賴性的影響,其中光被衍射,表面上創造獨特的彩虹效應,與新的虹彩材料。材料控制進一步改進還配備了新的蜂窩泊松噪聲和屏幕空間曲率的紋理。

一般改進
MODO 801帶來了高端的功能,以群眾,建立在這是在上一版本實現了突破性的內容創建功能。在終端到終端的3D工作流程的幾乎每一個元素進行了改進和調整中從眾多行業應對大量的客戶反饋。

MODO 801 offers innovative new and refined workflows for design ideation, game content creation, character animation, and producing high-quality advertising images. Created with artistic workflows in mind, MODO 801 puts the fun back into digital content creation and design. With the freedom to explore, artists and designers can focus on creative efforts that maximize quality output in less time.


Nodal Shading
Enhancing the existing material process, the new nodal shading view let's artists of every level create more complex shaders and materials. Artists can now more easily visualize complex material setups quickly and alter values ​​of textures and shaders on a per-sample basis with the new Shader Inputs or Procedural Output channels for color, value and alpha. Users of other 3D packages might also find this to be a more familiar working environment now .

Enhanced snapping
Create complex sets of snapping conditions with the addition of new snapping presets, enhanced snapping options and intelligent snapping controls. This re-invented toolset adds precision and intelligence to the modeling process and features an almost unlimited number of combinations that automatically react to the context in which you are working.

Animation Improvements
New keyframing features include Time Markers, Onion Skinning, Spacing Charts, and In-between Tools. These additions to the animation workflow will resonate with traditional animators and make MODO even more approachable to those learning. Animators can now also load standard motion capture formats or transfer existing MODO character animation more easily with the easy to use retargeting toolset. All these tools provide the perfect framework to animate believable characters.

Rigging and Deformers
The new Wrap, Lattice and Bezier Deformers extend MODO's robust Order of Operations (OoO) deformation tools. The Wrap Deformer greatly enhances MODO's rigging toolsets enabling animation on high-resolution objects such as character meshes. The Bezier Deformer gives amazing control over complex curve-based deformations.

Referencing
Referencing in MODO 801 allows for efficient collaborative workflows and asset reuse that just simply works. Collaborate more efficiently with significantly enhanced referencing workflows that enable overriding referenced scene items and manage complex scene creation with segmented portions that can be executed simultaneously – eliminating the need to maintain and manually update multiple master scenes or setups.

New COLLECTIVES Workflows
MODO 801 features more advanced relighting capabilities in NUKE with the addition of Diffuse Coefficient Outputs. When combined in NUKE raw diffuse color, diffuse amount and energy conservation will equal the diffuse coefficient. MODO 801 also includes a fully integrated color management pipeline, built on the industry standard OpenColorIO library, matching NUKE's default config – ensuring color consistency across all applications in the COLLECTIVES. The data exchange between MODO and MARI now features UDIM import as well as other improvements for working more efficiently with UDIM tiles.

Dynamics and Particles
Further additions and refinements to MODO's Dynamics and Particle system frees you creatively – even the most ambitious ideas are possible. Effects artists can now simulate flexible ropes and chains, shatter objects to create realistic destruction animations or use the new Glue system to simulate layers with breakable constraints.

Improved dynamic replicators now allow replicated objects to interact with each other using the dynamics system.

Hair and Fur
MODO 801 dramatically improves interactivity and control when styling hair and fur. New hair guides can be generated from the base geometry or interpolated from existing guides. Artists can even sketch guides directly on the screen and relatively constrain them to the base surface. Managing complex hairstyles is now much easier with the addition of Hair Sets and improvements to guide workflows.

Painting and Sculpting Enhancements
MODO 801 lets you paint curved lines across a surface with greater control. The new Auto Scale and 2D/3D curve options for brushes improve both painting and sculpting workflows. These painted curves could be used as part of the design's look, guides for modeling or elements of a sculpt.

Texture Baking
MODO 801 now has the baking tools and access that games artists need. New render item channels provide greater control over output resolutions and cage baking with a vertex map can now be used to bake normal map information from one object to another. In addition , a choice of tangent vector types for normal map baking and rendering includes a new option in which the resulting normal map is computed in line with popular game engines.

UV Unwrap
Unwrap with better results in less time when editing complex UV layouts or creating tiled UDIMs in MODO 801. Performance of the UV selection, camera navigation and paint selection processes have all been significantly improved along with new UV unwrap and relax tools that support an Angle Based flattening method. Other enhancements like Show Inactive, Pack UDIM, SlipUV startup state, Symmetrize and Merge continue to make MODO's UV workflows best in class.

GL Measures
Often MODO scenes contain a lot of information that is useful to both animators and anyone else who wishes to review or rework a scene. The GL Measures in MODO 801 give artists the ability to expose relevant information in the viewport display, making scenes more readable in a collaborative environment.

New Materials and Textures
Additional preset material types have been added to MODO 801 allowing artists to more easily add realism to scenes containing complex, yet natural phenomena. Simulate the oil-on-water look or the colorful swirls often observed on a soap bubble with the new physically based Thin Film material or gain powerful control over viewing-angle-dependent effects where light is diffracted, creating unique rainbow effects on a surface, with the new Iridescence material. Further improvements to material control also come with the new Poisson Cellular Noise and Screen-Space Curvature textures.

General Improvements
MODO 801 brings high-end features to the masses and builds upon the groundbreaking content creation functionality that was implemented in the last release. Nearly every element of the end-to-end 3D workflow has been improved upon and tweaked in response to extensive customer feedback from a wide range of industries.

官網:http://www.thefoundry.co.uk/products/ modo/latest-version/

免安裝完整版(含所有套件):Part-1  Part-2  Part-3

免安裝精簡版(不含套件):MEGA空間